Mortals and Monsters
Master the divine techniques of the Art of Peace and no enemy will dare to challenge you.
- Morihei Ueshiba
Human NPCs
The Guide may generate Human NPCs using the Character Creation guidelines, creating their own with other compatible resources, or by selecting one of the options below.
Generic Human NPC
3 HP, 0 Armor, 10 STR, 10 DEV, 10 WIL, d4 damage, d4 ryo loot if defeated
Ashigaru (Soldier)
4 HP, 1 Armor, 11 STR, 12 DEX, 9 WIL, Wakizashi (d6), d6 ryo
The Ashigaru are foot soldiers of peasant background who form the backbone of the army. Lightly armored, they wield a variety of weapons depending on their role.
Bandit
4 HP, 1 Armor, 11 STR, 14 DEX, 12 WIL, Dagger (d6), d10 ryo
From opportunistic highwaymen to organized gangs, they prey on travelers and settlements. While often romanticized, their actions pose a real threat to stability.
Farmer
4 HP, 10 STR, 10 DEX, 8 WIL, Sickle (d4), d4 ryo
Commoners working the land to grow crops and raise livestock.
Fisherman
4 HP, 10 STR, 12 DEX, 10 WIL, Fishing spear (d4), d6 ryo
Villagers who make their living by fishing in rivers and the sea.
Kaizoku (Pirate)
6 HP, 12 STR, 14 DEX, 9 WIL, Short sword (d6), 2d6 ryo
Feared pirates who terrorize coastal towns and settlements for plunder and fun. Known for their ruthlessness and colorful appearance, they raided towns and villages, striking fear with their modified swords and oni masks.
Merchant
5 HP, 8 STR, 12 DEX, 12 WIL, Tanto (d4), 2d6 ryo
Traders who travel between towns, selling goods and wares.
Ronin
8 HP, 2 Armor, 14 STR, 14 DEX, 8 WIL, Katana (d8), d6 ryo
Ronin are former samurai who now sell their services and their sword to make ends meet.
Ronin Leader
12 HP, 2 Armor, 16 STR, 14 DEX, 10 WIL, Nodachi (d10), 2d6 ryo
- Grants +1 to morale rolls for nearby allies.
Samurai
8 HP, 3 Armor, 16 STR, 12 DEX, 11 WIL, Katana (d8), d10 ryo
Elite warriors and skilled swordsmen, samurai serve as protectors, administrators, and soldiers.
- +2 HP against one melee attack during combat.
Shinobi (Ninja)
6 HP, 1 Armor, 10 STR, 16 DEX, 10 WIL, Ninjato (Short Sword) (d6), d6 ryo
Shadows in service, shinobi are covert agents and mercenaries known for stealth, espionage, and infiltration.
- Will always act first during combat.
- Sneak attack: First attack is Enhanced.
- 2 Shuriken (d4, ranged)
- Can retreat without rolling a DEX save.
Sohei
5 HP, 10 STR, 18 DEX, 12 WIL, Fists (d6+d6), d4 ryo
Warrior monks blurring the line between faith and fury, Sohei are formidable fighters trained in martial arts and wielding religious zeal. Dedicated to protecting temples and upholding their beliefs, they serve as fierce defenders against bandits and rival sects, their chants echoing amidst the clash of steel, their faith fueling their unyielding combat prowess.
Tea Master
5 HP, 8 STR, 12 DEX, 16 WIL, Tea Whisk (d4), d6 ryo
Experts in the art of tea ceremony, bringing tranquility and mindfulness through their craft.
Villager
3 HP, 8 STR, 10 DEX, 8 WIL, Farming Tools (d4), d4 ryo
Common inhabitants of villages engaged in farming and other daily activities.
Animals
These are just some of the many animals you may encounter during your adventures. Please reference Bestiaries for Cairn, Into the Odd, and other compatible sources to add more flavor to your game.
Bat, Vampire
Takahashi Biho, Bat in Moon, Ca. 1905, color woodblock print on paper.
Mori Ippo, Bear, 1871, silk painting.
Kono Bairei, Wild Boar, 1880, woodblock print, ink and color on paper.
Artist Unknown, Cattle.
Kubo Shunman, Crab, Baked Rice-Ball and Seed of Persimmon, 19th century, woodblock print, ink and color on paper.
3 HP, 6 STR, 14 DEX, 3 WIL, Bite (d8)
Large, nocturnal mammals that feed on live blood.
- Use echolocation to navigate. Fear loud noises.
- Critical Damage: Target is infected by disease and is deprived without specialist healing.
![P5167#yIS1][image64]
Bear, Black
6 HP, 14 STR, 12 DEX, 6 WIL, claws (d6+d6)
Waist-high bears that subsist mostly on berries and roots. Drawn to campsites in search of food.
- Aggressive if cornered or feel that their young are threatened.
- Critical Damage: A large chunk of flesh is bitten off (d6 STR damage).
![P5173#yIS1][image65]
Boar
3 HP, 12 STR, 9 DEX, 6 WIL, Tusks (d6)
- Not naturally aggressive, but dangerous if disturbed.
- Critical Damage: Gores its victims, who bleed out very quickly.
![P5179#yIS1][image66]
Cattle
2 HP, 14 STR, 10 DEX, 10 WIL, Hooves (d6)
![P5183#yIS1][image67]
Crab, Giant
6 HP, 3 Armor, 14 STR, 3 DEX, 8 WIL, Pincers (d8+d8)
- Their pincers ignore nonmetallic armor completely.
![P5190#yIS1][image68]
Crocodile, Giant
Utagawa Kuniyoshi, Miyamoto Musashi Fighting a Giant Crocodile, Ca. 1843, color woodblock print.
Ogata Gekko, Deer On Bridge, Ca. 1890, color woodblock print on paper.
Artist Unknown, Hunting Dog with Duck, watercolor on silk.
Shoson Ohara, An Eagle in a Snowstorm, 1933, woodblock print.
Utagawa Kiniyoshi, A Hawk Feeding its Young, Ca. 1830s, woodblock print.
15 HP, 3 Armor, 16 STR, 6 DEX, 5 WIL, Bite (d12)
Rare, gigantic reptiles from ancient times.
- Natural hunters, they are attracted to the scent of blood in the water, even at great distances.
![P5201#yIS1][image69]
Deer
2 HP, 10 STR, 16 DEX, 5 WIL, Hooves (d6)
![P5205#yIS1][image70]
Dog, Hunting
2 HP, 10 STR, 12 DEX, 8 WIL, Bite (d8)
Domestic breed with a ferocious nature, once they have a scent, they’re on the hunt.
![P5210#yIS1][image71]
Eagle, Giant
4 HP, 11 STR, 17 DEX, 11 WIL, talons (d8+d8)
- Any melee attacks require DEX save to hit.
![P5215#yIS1][image72]
Hawk
2 HP, 8 STR, 15 DEX, 8 WIL, Talons Or Beak (d4)
Small birds of prey. Hunt small rodents and reptiles, only attack larger creatures if they appear vulnerable.
- Surprise their victims by diving to attack from a great height.
- Can be trained as hunting companions.
![P5223#yIS1][image73]
Kraken
J.W. Buel, Sea and Land, 1889, 72.
Kawanabe Kyosai, White Eagle Eyeing a Mountain Lion, 1885, hanging scroll, ink and color on paper.
Karen Arnold, Scorpion Clipart Illustration.
Katsushika Hokusai, Three Turtles, 1817, woodblock print.
16 HP, 15 STR, 13 DEX, 8 WIL, Arms (d10, Blast)
Titanic, eight armed saltwater monstrosities that build enormous “castles” deep below the ocean.
- Terrorize ships and coastal cities alike in their obsessive search for building materials.
![P5233#yIS1][image74]
Mountain Lion
4 HP, 12 STR, 16 DEX, 6 WIL, Claws (d8), Bite (d8)
Quick, elusive, and aggressive hunter. Will stalk and ambush prey.
- Sneak attack: First attack is Enhanced.
![P5239#yIS1][image75]
Scorpion, Giant
8 HP, 1 Armor, 11 STR, 12 DEX, 4 WIL, claws (d10+d10)
Horse-sized arachnids commonly found in dry terrain or caverns.
- Critical Damage: The stinger’s poison liquifies the target’s insides for an additional d8 STR damage. The STR loss is permanent.
![P5245#yIS1][image76]
Sea Turtle, Giant
10 HP, 2 Armor, 15 STR, 6 DEX, 12 WIL, Bite (d6+d6)
20’ long peaceful marine reptiles that drift in warm oceans, eating sea plants. Dangerous if threatened.
- Tip over small boats that come into their territory.
![P5252#yIS1][image77]
Shark, Great White
John Platts, Terrible Adventure With a Shark, 1876, in Encyclopedia of Natural and Artificial Wonders and Curiosities, page 199.
Utagawa Kuniyoshi, Dragon and Tiger, Ca. 1837, woodblock print, ink and color on paper.
Tomioka Eisen, Wolf, Lady and Samurai, 1895, woodblock print.
Tsukioka Yoshitoshi, Musashi Plain Moon, 1892, polychrome woodblock print
8 HP, 14 STR, 14 DEX, 6 WIL, Bite (d10+d10)
30’ long aggressive fish of a grey coloration. Dwell deep salt water and sometimes attack smaller boats.
- Can detect the smell of blood from great distances.
- Once moves to attack, does not stop until death, succeeding all morale rolls.
![P5263#yIS1][image78]
Tiger
6 HP, 14 STR, 14 DEX, 6 WIL, Claws (d8+d8)
Striped, solitary felines found in temperate regions.
- Use camouflage and stealth to surprise their prey. Drag away their victims for later consumption.
- Critical Damage: Bites through flesh and bone alike, doing an additional d6 STR damage.
![P5272#yIS1][image79]
Wolf
6 HP, 12 STR, 14 DEX, 8 WIL, Bite (d8)
Large canines that dwell primarily in forest or tundra.
- Can be trained with effort if captured at a young age.
![P5278#yIS1][image80]
Wolf, Dire
8 HP, 14 STR, 12 DEX, 8 WIL, Bite (d10)
Horse-sized, semi-intelligent wolves that roam the forests and mountains. Highly territorial.
- Can be trained as pets if captured young.
Mortals and Monsters
Yokai
The label “yokai” encompasses a wide range of mythical creatures from Japanese folklore and tradition. Objects come to life. Creatures that closely resemble a cat or a fox or a hybrid of animal and human. Demons, ghosts, troll-like creatures, they run the whole spectrum.
Many are fairly harmless or just mischievous. Some are signs of blessing and luck. Others are more ominous and malicious, signs of doom or vicious themselves.
Presented here are a selection of generic yokai representing a range of violent or playful beings that can be used throughout the game. This is by no means an exhaustive list of yokai (for that visit yokai.com) but a list that should allow for a variety of encounters.
![P5291#yIS1][image81]
Utagawa Kuniyoshi, Prince Minamoto Yorimitsu Encounters the Earth Spider Demon, 1843, woodblock triptych print.
![P5296#yIS1][image82]
Amanojaku
Jippensha Ikku, Amanojaku, 19th century, ink on paper.
Toriyama Sekien, Amefurikozo, 1779, from Konjaku Gazu Zoku Hyakki, ink on paper.
Toriyama Sekien, Aoando, 18th century, ink on paper.
Utagawa Kuniyoshi, Takiyasha the Witch and the Skeleton Spectre, Ca. 1844, woodblock print, ink and color on paper.
6 HP, 9 STR, 15 DEX, 15 WIL, Claws (d6)
Demon known for inciting humans to act on their darkest desires or impulses, leading to conflict or harm.
- Critical Damage: Target must save WIL or is possessed and attacks the other members of their party.
![][image83]
Amefuri Kozo
4 HP, 9 STR, 13 DEX, 15 WIL, Rain Staff (d6)
Rain spirits that appear during rainstorms, causing it to rain harder. While physically harmless, they can cause terrible storms and flooding.![][image84]
Aoandon
6 HP, 6 STR, 12 DEX, 14 WIL, Ghostly Flames (d6)
A ghostly flame shaped like a human with blue skin, sharp claws and horns. Appears during times of terror, formed out of fears of large groups of people.
![P5314#yIS1][image85]
Gashadokuro
20 HP, 18 STR, 11 DEX, 13 WIL, Claws (d10), Bite (d12)
Giant skeleton yokai formed from the bones of those who died of starvation or in battle without proper burial. Seeks humans to devour.
- Critical Damage: Living Club: Target must save DEX. On fail, will be grappled and used as a weapon for d8 to both another target and grappled creature. Must save STR to escape grip.
![][image86]
Goryo
Katsushika Hokusai, The Ghost of Kohada Koheiji, 1831-1832, woodblock print, ink and color on paper.
Toriyama Sekien, Hibagon, 18th century, ink on paper.
Utagawa Toyokuni, Hitotsume kozu, 1793, ink on paper.
Kashiwa Seiho, Hitosume-nyudo from the Inou Monoke Roku, Ca. 1763, ink on paper.
7 HP, 6 STR, 10 DEX, 16 WIL, Spirit Sword (d6)
A type of onryo revered by people for an unjust death, these spirits of warriors and nobility seek vengeance for their passing.
- When first encountering a Goryo, players must save WIL or lose 1d4 WIL.
![][image87]
Hibagon
6 HP, 16 STR, 15 DEX, 8 WIL, Large Club (d10), Bite (d8)
Described as a black creature with white hands and large white feet, the Hibagon is similar to the American Bigfoot or Himalayan Yeti.
![][image88]
Hitotsume Kozo
6 HP, 8 STR, 12 DEX, 14 WIL, Stick (d4)
Small, one-eyed boy spirits that are more mischievous than dangerous.
- Upon first encounter, character must pass WIL or be startled and unable to act for 1d4 turns.
![P5341#yIS1][image89]
Hitotsume Nyudo
10 HP, 1 Armor, 15 STR, 8 DEX, 12 WIL, Staff (d6)
A one-eyed monk who appears suddenly to block travelers’ paths.
- Upon first encounter, character must pass WIL or flee.
![P5348#yIS1][image90]
Jikininki
Artist Unknown, Jikininki, Ca. late 12th century, scroll, color ink on paper.
Toriyama Sekien, Jorogumo from the Gazu Hyakki Yagyo, 1776, ink on paper.
Clip art, Jubokko.
Toriyama Sekien, Kappa, 1776, from the Gazu Hyakki Yagyo, ink on paper.
6 HP, 1 Armor, 10 STR, 8 DEX, 12 WIL, Claws (d6)
Hungry ghosts cursed to consume the dead, often taking the form of hideous, emaciated humans.
- Upon first encounter, players must save WIL or flee.
- Can consume corpses to regain 1d6 HP.
![][image91]
Jorogumo
12 HP, 14 STR, 15 DEX, 16 WIL, Claws (d6+d6+d6+d6), Bite (d8+d8)
Cunning and cold, this spider being sees humans as mere food. They are powerful shapeshifters, usually appearing as a beautiful woman or man, luring their victims into a trap and their death.
- Can create silk threads for traps and bindings.
- Critical Damage: Target is poisoned, dying in 1d12 hours without a cure.
![P5367#yIS1][image92]
Jubokko
13 HP, 19 STR, 9 DEX, 11 WIL
A vampiric tree that will ensnare and feed on those who stray too close.
- Immobile
- Attack: Constricts target for d6 damage per turn. Target must save STR during an action to break free.
- Critical Damage: Drains ensnared target’s essence, dealing d8 damage to WIL. If the target reaches 0 WIL this way, it dies.
![][image93]
Kappa
9 HP, 2 Armor, 13 STR, 14 DEX, 10 WIL, Claws (d6), Bite (d8)
Water-dwelling creature that resembles humanoid turtles. Dish-like depression on their head is filled with water that, if emptied, immobilizes the kappa.
- If the kappa is submerged in water, it regains 4 HP at the start of each of its turns.
![P5381#yIS1][image94]
Kenmun
Nagoya Sagenta, Kenmun, Ca. 1855, from Nanto Uzatsuwa (Stories of the Southern Islands), color ink on paper.
Katsushika Hokusai, The Laughing Demon, Ca. 1831, woodblock print, color ink on paper.
Tsukioka Yoshitoshi, An Octopus Seizing Tamatori at Shido Bay, 1882, woodblock print, color on paper.
Hayami Shungyosai, Kuchisake-onna, 1801, from Ehon Sayoshigure, ink on paper.
8 HP, 12 STR, 14 DEX, 10 WIL, Claws (d6)
Tree spirits that resemble monkeys, they are generally friendly but shy and are known for their pranks.
![P5390#yIS1][image95]
Kijo
9 HP, 15 STR, 12 DEX, 12 WIL, Claws (d8)
Said to have once been human, Kijo are oni who resemble the people they once were, now with long horns from their brow and hands twisted into talons.
![P5395#yIS1][image96]
Koromodako
16 HP, 15 STR, 13 DEX, 8 WIL, Arms (d10, blast)
Huge kraken-like creature that will defend its territory aggressively and sometimes is seen in coastal territories in search of food.
![P5400#yIS1][image97]
Kuchisake Onna
13 HP, 14 STR, 17 DEX, 16 WIL, Scissor Slash (d8+d8), Bite (d6)
Vengeful spirit who asks individuals if they find her attractive. Attacks regardless of answer.
- Critical Damage: Disfigure: 1d8 bleed damage and 1 WIL damage.
![][image98]
Kyokotsu
Toriyama Sekien, Kyokotsu, Ca. 1781, from Konjaku Hyakki Shui (Supplement to the Hundred Demons from the Present and the Past), ink on paper.
Iseya Jisuke, Nikusui, Ca. 1802, from Hyakkiyako-Bakemonogatari (The Tale of the Night of One Hundred Demons), ink on paper.
Utagawa Kuniyoshi, Matsui Tamijiro wrestling a Giant Snake, 19th Century, woodblock print, color ink on paper.
Artist Unknown, Mekekubi, Ca. 1700, from Bakemono no e, color ink on paper.
6 HP, 1 Armor, 8 STR, 10 DEX, 12 WIL, Bone Crush (d6)
The restless skeletons of those who died too soon, murdered or by accident, or were not provided a proper burial.
- Critical Damage: Target must save WIL or is possessed and attacks the other members of their party.
![P5418#yIS1][image99]
Nikusui
12 HP, 14 STR, 10 DEX, 16 WIL, Draining Bite (d8)
Vampiric yokai who typically prey upon lone travelers. Approach in the dark and suck meat from their bodies, leaving only skin and bones.
- Critical Damage: Life draining, causing 1d4 permanent WIL loss.
![P5424#yIS1][image100]
Nomori
16 HP, 20 STR, 16 DEX, 12 WIL, Bite (d10)
Large, serpentine creatures which live deep in mountain forests, nomori are about three meters long, and are round like barrels, walking on six legs.
- Critical Damage: Constricts target for d10 damage per turn. Target must save STR during an action to break free.
![P5430#yIS1][image101]
Nukekubi
8 HP, 14 STR, 16 DEX, 10 WIL, Bite (d8)
A curse causing the head of an individual to detach itself from the body and then travel in search of blood.
- When first encountering Nekekubi, players must save WIL or be frightened for 1d6 minutes.
- Critical Damage: Drains the target’s essence, dealing d6 damage to WIL. If the target reaches 0 WIL this way, it dies.
![P5438#yIS1][image102]
Nure Onna
Sawaki Suushi, Nure-onna, 1737, from Hyakkai Zukan (The Illustrated Volume of a Hundred Demons), color ink on paper.
Artist Unknown, Nurikabe, Ca. 1700, from Bakemono no e, color ink on paper.
Shuntei Katsukawa, Fujiwara no hidesato no mukade taiji, Ca. 1815, woodblock print, color ink on paper.
Utagawa Yoshitsuya, The Giant Ogre Shutendoji at Mount Oeyama, 1858, woodblock print, color ink on paper.
10 HP, 1 Armor, 12 STR, 12 DEX, 14 WIL, Bite (d6)
Snake-like women who haunt rivers, appearing as a woman crying for help, preying on unsuspecting travelers.
- Critical Damage: STR save or target is dragged underwater, losing 1d4 STR each turn until they pass STR save.
![P5448#yIS1][image103]
Nurikabe
8 HP, 2 Armor, 12 STR, 1 DEX, 10 WIL, Claws (d6)
Invisible walls that block travelers’ paths, causing confusion and frustration.
- Can create impassable barriers. Players must save DEX to find way around or wait 1d6 hours.
![P5454#yIS1][image104]
Omukade
20 HP, 3 Armor, 20 STR, 20 DEX, 7 WIL, Venomous Bite (d10)
Omukade are giant, man-eating centipedes with dark bodies and bright orange heads. Highly aggressive, their venomous bites are only a worry if they don’t trample you to death first.
- Critical hits against are normal hits
- Deals 2x damage to objects and structures
- Critical damage: Trample, deals d12 + blast damage.
![P5462#yIS1][image105]
Oni
12 HP, 20 STR, 13 DEX, 14 WIL, Metal Club (d10)
Ferocious demons that stand taller than the tallest man, oni are ogre-like creatures with great strength. They are the bringers of disaster and disease.
![P5468#yIS1][image106]
Onibi
Sekien Toriyama, Sougenbi, 1776, from Gazu Hyakki Yagyō, ink on paper.
Shunsensai Takehara, Onikuma, Ca. 1841, from Ehon Hyaku Monogatari (Picture book of a Hundred Stories), ink on paper.
Utagawa Yuniyoshi, The Ghosts of the Heike Appear at Daimotsu Bay in Settsu Province, 19th Century, woodblock print, color ink on paper.
Artist Unknown, Ororoshi, Ca. 1700, from Bakemono no e, color ink on paper.
6 HP, 1 STR, 20 DEX, 11 WIL, Burn (d8)
Small balls of flame, usually blue or blue-white, appearing in groups of up to thirty orbs floating at eye levels. Born out of dead bodies of humans and animals. Similar to will-o’-wisps.
- Can move through objects and creatures, cannot wear or carry anything.
![P5478#yIS1][image107]
Onikuma
11 HP, 20 STR, 11 DEX, 10 WIL, Claws (d10+d10)
A bear-like creature that walks upright and sneaks into villages to steal livestock for food.
- Has extra strength to lift and move heavy objects.
![P5485#yIS1][image108]
Onryo
7 HP, 6 STR, 12 DEX, 16 WIL, Vengeful Touch (d6)
Spirits of people who died with such strong passions that they are unable to pass on, seeking vengeance on everything they encounter.
- Critical Damage: All of target’s actions are impaired for 1d6 turns.
![P5491#yIS1][image109]
Otoroshi
12 HP, 2 Armor, 14 STR, 10 DEX, 12 WIL, Claws (d6)
Hairy guardians of gates and shrines that appear when people are doing imprudent or mischievous things. Attacks those with wicked souls but will ignore if shown respect.
![][image110]
Reiki
Katsushika Hokusai, The priest, Sitta Taishi, resisting the Demon, 1845, from Shaka goichidaiki zue kan san (The Life of Shakyamuni Illustrated), ink on paper.
Yosa Buson, Shirime, 1745, from Buson yokai emaki, ink on paper.,
Toriyama Sekien, Suiko, Ca. 1779, from Konjaku Gazu Zoku Hyakki “The Illustrated One Hundred Demons from the Present and the Past,” ink on paper.
Utagawa Kuniyoshi, Raiko Tormented by the Earth Spider, Ca. 1820, woodblock print, color ink on paper.
20 HP, 20 STR, 11 DEX, 18 WIL, Claws (d6)
Reiki are large, wrathful spirits of slain oni who are driven by revenge. They seek to bring suffering to the people they feel responsible for their death.
- Critical Damage: Living Club: Player is grappled and used as a weapon for d8 to both another target and grappled creature. Must save STR to escape grip.
![P5508#yIS1][image111]
Shirime
4 HP, 8 STR, 12 DEX, 10 WIL, Gaze (d6)
Bizarre yokai with an eye where their anus should be, used to shock and surprise. The shirime means no harm but does get joy from scaring people.
- When first encountering, players must save WIL or be frightened for 1d6 minutes.
![][image112]
Suiko
9 HP, 2 Armor, 18 STR, 20 DEX, 14 WIL, Bite (d8) Claws (d6+d6)
Often confused with kappa, the suiko is far more dangerous and violent. Small but covered in tough scales and with claws on its knees, suiko will attack humans to look tougher among the other suiko.
![P5521#yIS1][image113]
Tesuchigumo
10 HP, 2 Armor, 12 STR, 10 DEX, 8 WIL, Claws (d6+d6), Bite (d8)
Giant spiders dwelling in caves, known for their cunning and traps.
- Can create elaborate webs and tunnels to trap players.
![P5528#yIS1][image114]
Umi Bozu
Utagawa Kuniyoshi, Umibozu, Ca. 1845, from Fifty-Three Stations of the Tokaido, woodblock print, color ink on paper.
Artist Unknown, Ushi-oni, Ca. 1700, from Bakemono no e, color ink on paper.
Toriyama Sekien, Wanyudo, Ca. 1779, from Konjaku Gazu Zoku Hyakki (The Illustrated One Hundred Demons from the Present and the Past), ink on paper.
Ohara Koson, Sparrows on Wisteria, Ca. 1920s, woodblock print, color ink on paper.
28 HP, 20 STR, 12 DEX, 9 WIL, Slam (d8+d8, blast)
Thought to be the spirits of drowned priests, the umi bozu is a giant humanoid figure with inky black skin that rises from the depths to smash ships caught in its territory.
![P5537#yIS1][image115]
Ushi Oni
13 HP, 18 STR, 12 DEX, 12 WIL, Claws (d6+d6)
An immense spider with the head of an ox with a fang-filled mouth.
- Critical Damage: Poisoned breath causes target 1d6 damage and they cannot attack for 1d4 turns.
![][image116]
Wanyudo
13 HP, 20 STR, 20 DEX, 14 WIL, Burn (d8)
The wanyudo takes the form of a burning oxcart wheel with the face of a tormented man. They patrol for the wicked and take pleasure in inflicting pain on others.
- Critical Damage: Target takes 1d6 fire damage for 1d6 rounds or until they extinguish the flame.
![P5549#yIS1][image117]
Yosuzume
4 HP, 6 STR, 16 DEX, 14 WIL, Beak (d4)
Resembling small night sparrows, their song leads travelers astray. By themselves they are relatively harmless, swarms are thought to be signs of bad luck.
- When first encountering, players must save WIL or be confused for 1d6 minutes.
![P5558#yIS1][image118]
Yuki Onna
Artist Unknown, Yuki Onna, Ca. 1700, from Bakemono no e, color ink on paper.
Artist Unknown, Yurei, Ca. 1700, from Bakemono no e, color ink on paper.
15 HP, 1 Armor, 10 STR, 14 DEX, 17 WIL, Chilling Touch (D4), Soul Drain (d10)
Otherworldly beautiful, with long black hair and white as snow skin, but cold as ice. Preys on travelers who get lost in mountains and in blizzards.
- Critical damage: numbs the senses, reducing DEX by 1d6.
![P5566#yIS1][image119]
Yurei
10 HP, 7 STR, 13 DEX, 12 WIL, Death Touch (d8)
Incorporeal spirits of the restless dead, vulnerable only to special weapons and the brave.
- When first encountering, players must save WIL or be frightened for 1d6 minutes.