Using a Rite Card
PCs must have spent time to craft the Rite Card in their possession and must have a calm moment to use it.
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The PC must conduct the To Use action of their Rite Card.
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Rites that say “Target” mean the PC can choose another PC or NPC to either assist with the Rite or to gain the Rite’s effect.
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Players have an amount of d6 Focus Dice (FD) equal to the amount of available inventory slots. They choose how many they wish to invest (up to a maximum of 4). Rites will refer to these as [DICE]. Some rites refer to their [SUM] as well.
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Roll [DICE]. For each die that shows 4-6, PC gains one Fatigue.
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Each FD rolled still counts toward the effect’s [DICE] count, even if it causes fatigue.
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If any doubles are rolled, the rite has a Feedback Effect (see table on page 3).
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If successful, apply the Rite’s Effect.
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Unless otherwise noted, all spells with ongoing effects last up to [SUM]×10 minutes and have a range of up to 40 feet.
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Reduce the Rite Card’s remaining charges by 1. When a Rite Card reaches 0 uses, it crumbles, fades, or burns away.
Feedback Effect Table
SUM | EFFECT |
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2-3 | Gain an additional fatigue. |
4 | Double the impact of the rite. |
5-6 | The rite fails. |
7 | You are unable to speak for 24 hours. |
8 | You are deaf for 24 hours. |
9 | You are blinded for 24 hours. |
10 | One of your hands is paralyzed for 24 hours (d2 1 = left, 2 = right). |
11 | You take 1d4 WIL damage when using rites for the next 24 hours. |
12-13 | You cannot use rites for 1d6 hours, and any attempts to manipulate rites will fail. |
14-15 | For the next 24 hours, when using rites you gain a Fatigue on a roll of 3-6. |
16 | There is a chain reaction to the spell (the Guide will say how). Take an additional Fatigue. |
17 | The rite’s effects are reversed. The Guide will tell you how. Take an additional Fatigue. |
18 | You are deprived. After recovery, roll 1d6. If the total is higher than your max HP, take the new result. |
19 | The rite fails and the PC is unable to ever craft that rite again. |
20 | The rite backfires; you lose 1 inventory slot (scratch it off your sheet). |
21 | The rite backfires, causing the PC to lose a limb (d4 – 1 left arm, 2 right arm, 3 left leg, 4 right leg). |
22 | The rite backfires, causing d4 damage to each ability. |
23 | The rite’s effect is permanent. |
24 | The rite drastically backfires, killing the PC instantly. |