Using a Rite Card

PCs must have spent time to craft the Rite Card in their possession and must have a calm moment to use it.

  • The PC must conduct the To Use action of their Rite Card.

  • Rites that say “Target” mean the PC can choose another PC or NPC to either assist with the Rite or to gain the Rite’s effect.

  • Players have an amount of d6 Focus Dice (FD) equal to the amount of available inventory slots. They choose how many they wish to invest (up to a maximum of 4). Rites will refer to these as [DICE]. Some rites refer to their [SUM] as well.

  • Roll [DICE]. For each die that shows 4-6, PC gains one Fatigue.

  • Each FD rolled still counts toward the effect’s [DICE] count, even if it causes fatigue.

  • If any doubles are rolled, the rite has a Feedback Effect (see table on page 3).

  • If successful, apply the Rite’s Effect.

  • Unless otherwise noted, all spells with ongoing effects last up to [SUM]×10 minutes and have a range of up to 40 feet.

  • Reduce the Rite Card’s remaining charges by 1. When a Rite Card reaches 0 uses, it crumbles, fades, or burns away.

Feedback Effect Table

SUM EFFECT
2-3 Gain an additional fatigue.
4 Double the impact of the rite.
5-6 The rite fails.
7 You are unable to speak for 24 hours.
8 You are deaf for 24 hours.
9 You are blinded for 24 hours.
10 One of your hands is paralyzed for 24 hours (d2 1 = left, 2 = right).
11 You take 1d4 WIL damage when using rites for the next 24 hours.
12-13 You cannot use rites for 1d6 hours, and any attempts to manipulate rites will fail.
14-15 For the next 24 hours, when using rites you gain a Fatigue on a roll of 3-6.
16 There is a chain reaction to the spell (the Guide will say how). Take an additional Fatigue.
17 The rite’s effects are reversed. The Guide will tell you how. Take an additional Fatigue.
18 You are deprived. After recovery, roll 1d6. If the total is higher than your max HP, take the new result.
19 The rite fails and the PC is unable to ever craft that rite again.
20 The rite backfires; you lose 1 inventory slot (scratch it off your sheet).
21 The rite backfires, causing the PC to lose a limb (d4 – 1 left arm, 2 right arm, 3 left leg, 4 right leg).
22 The rite backfires, causing d4 damage to each ability.
23 The rite’s effect is permanent.
24 The rite drastically backfires, killing the PC instantly.